Noise

The Noise tool replaces blocks within the selection according to a noise field. The noise value at each block’s position is mapped to a block from the active palette. Multiple noise types and octave stacking allow everything from smooth Perlin variation to sharp Voronoi patterns.

Controls

Input Action
Apply button Apply noise painting to the current selection

Parameters

Parameter Description
Noise type Simplex, Perlin, Voronoi Edges, Worley, Metaball, White, Splatter
Scale Noise frequency — larger values produce coarser patterns
Octaves Number of noise layers stacked for fractal detail
Lacunarity Frequency multiplier per octave (default 2.0)
Gain Amplitude multiplier per octave (default 0.5)
Seed Random seed for the noise field
Jitter Cell jitter for Voronoi/Worley types (0.0 = grid, 1.0 = fully random)
Metaball range Influence radius for Metaball noise type
Surface only When enabled, only surface blocks are painted
3D noise When enabled, noise is sampled in 3D (varying by Y) rather than 2D (uniform column)

Tips

See also

How it works

Each block position in the selection is fed into the selected noise function. The resulting value (0–1) is used to index into the active palette, selecting which block type to place. With multiple octaves, higher-frequency layers add progressively finer detail at reduced amplitude.