Sculpt

The Sculpt tool raises or lowers terrain under the cursor using a Gaussian-weighted brush. Holding RMB raises terrain; inverting the tool lowers it. Optional Y-axis masking and a denoise pass help produce clean terrain shapes.

Controls

Input Action
RMB drag Raise terrain at the brush position
RMB drag (inverted) Lower terrain when Invert is enabled

Brush shape, radius, and height are shared with the global Brush state.

Parameters

Parameter Description
Strength Intensity of the raise/lower effect per stroke (0.0–1.0+)
Invert When enabled, the brush lowers terrain instead of raising it
Mask Y When enabled, displacement is restricted to a single Y level
Denoise Applies a smoothing pass to reduce single-block spikes in the result

Tips

See also

How it works

The Gaussian kernel assigns each block in the brush a weight that decreases with distance from the center. Blocks with weights above a threshold are raised (or lowered) by one block, accumulating fractional displacement over multiple passes until the threshold is crossed.