Pipeline Nodes
All available pipeline nodes, grouped by category.
Generate
| Node |
Description |
| Shape |
Fills a mathematical solid (sphere, box, cylinder, etc.) at the origin |
| Line Path |
Straight vertical skeleton chain |
| Curved Path |
Leaning skeleton chain in a configurable direction |
| Random Walk Path |
Organically wandering skeleton chain |
| Arc Curve |
Partial arc through a configurable angle sweep and orientation plane |
| Circle Curve |
Closed circle in the horizontal XZ plane |
| Ellipse Curve |
Closed ellipse in the horizontal XZ plane |
| Helix Curve |
Helical curve rising from the origin |
| Constant Float |
Outputs a fixed float value |
| Random Float |
Outputs a seeded uniform-random float |
Branch
Voxelize
Combine
Filter
| Node |
Description |
| Ellipsoid Mask |
Removes blocks outside an ellipsoid above the origin |
| Noise Erode |
Removes blocks based on 3D noise |
| Gaussian Blur |
Fills gaps adjacent to enough filled neighbors, smoothing surfaces |
Paint
| Node |
Description |
| Depth Palette |
Repaints blocks by mapping height to a palette |
| Density Palette |
Repaints blocks by mapping local neighbor density to a palette |
| Noise Palette |
Repaints blocks by mapping 3D noise to a palette |
Math
| Node |
Description |
| Map Range |
Remaps a float from one range to another |
| Math |
Applies a binary arithmetic operation (add, multiply, power, etc.) |