Modelling

The Modelling tool constructs block geometry by placing control points in the world and interpolating a solid surface through them. Multiple surface algorithms are available, from simple convex hulls to smooth Catmull-Rom and Bézier patches. For row-based modes, multiple rows of points define a surface grid.

Controls

Input Action
RMB Place a control point at the cursor position
Shift + RMB Start a new row (row-based modes: Flat, Catmull-Rom, Bézier)
LMB Select the nearest existing control point
LMB drag (on gizmo) Move the selected point along a gizmo axis

Parameters

Parameter Description
Mode Surface algorithm: Convex Hull, Triangle Strip, Triangle Fan, Flat, Catmull-Rom, Bézier, Smart Surface
Paste mode Paste Copy — overwrite existing blocks; Keep Existing — only fill air
Offset target point When enabled, points land on the face outward from the clicked block rather than on the block itself

Tips

How it works

Each mode computes block positions differently: