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The editor uses a freecam viewport that detaches from the player body.

Opening the Editor

Press RShift (or your configured toggle key) while holding the Builder Tool in creative mode. The editor overlay opens and the camera detaches from the player. Press the same key again to close.

Camera Controls

The cursor is a software pointer — the mouse does not rotate the camera unless a drag or modifier is used.

The camera modifier key is platform-specific: Ctrl on Windows and Linux, Option on macOS.

Input Action
LMB drag Rotate camera (yaw / pitch)
CameraMod + LMB drag Orbit around the block under the cursor
CameraMod + RMB drag Pan camera
Scroll wheel Zoom (move along look direction)
Shift + Scroll Change brush size

Freecam Movement

WASD movement is always available while the editor is open.

Input Action
W / A / S / D Move forward / left / backward / right
Space Move up
Shift Move down
Ctrl (hold) Sprint (5× speed)
Shift (hold) Sneak (0.2× speed)
Scroll wheel Increase / decrease movement speed

Editor Shortcuts

Shortcut Action
Ctrl+Z Undo
Ctrl+Y Redo
Ctrl+C Copy selection
Ctrl+X Cut selection
Ctrl+V Paste clipboard
Delete / Backspace Erase selection
Enter / Numpad Enter Confirm placement (shape, clipboard, path, modelling)
Escape Cancel active drag or placement; deselect tool
RShift Toggle editor on / off
Ctrl+F Fill selection with active block
Ctrl+P Save blueprint
Ctrl+B Open blueprint browser
Ctrl+. Open settings
Arrow keys / PgUp / PgDn Nudge active gizmo 1 block

Tool Shortcuts

Shortcut Default Tool
Configurable Select
Configurable Freehand Draw
Configurable Noise
Configurable Smooth
Configurable Extrude

Tool shortcuts are remappable in Settings (opened via the settings keybind or the menu bar).

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