Navigation
The editor uses a freecam viewport that detaches from the player body.
Opening the Editor
Press RShift (or your configured toggle key) while holding the Builder Tool in creative mode. The editor overlay opens and the camera detaches from the player. Press the same key again to close.
Camera Controls
The cursor is a software pointer — the mouse does not rotate the camera unless a drag or modifier is used.
The camera modifier key is platform-specific: Ctrl on Windows and Linux, Option on macOS.
| Input | Action |
|---|---|
| LMB drag | Rotate camera (yaw / pitch) |
| CameraMod + LMB drag | Orbit around the block under the cursor |
| CameraMod + RMB drag | Pan camera |
| Scroll wheel | Zoom (move along look direction) |
| Shift + Scroll | Change brush size |
Freecam Movement
WASD movement is always available while the editor is open.
| Input | Action |
|---|---|
| W / A / S / D | Move forward / left / backward / right |
| Space | Move up |
| Shift | Move down |
| Ctrl (hold) | Sprint (5× speed) |
| Shift (hold) | Sneak (0.2× speed) |
| Scroll wheel | Increase / decrease movement speed |
Editor Shortcuts
| Shortcut | Action |
|---|---|
| Ctrl+Z | Undo |
| Ctrl+Y | Redo |
| Ctrl+C | Copy selection |
| Ctrl+X | Cut selection |
| Ctrl+V | Paste clipboard |
| Delete / Backspace | Erase selection |
| Enter / Numpad Enter | Confirm placement (shape, clipboard, path, modelling) |
| Escape | Cancel active drag or placement; deselect tool |
| RShift | Toggle editor on / off |
| Ctrl+F | Fill selection with active block |
| Ctrl+P | Save blueprint |
| Ctrl+B | Open blueprint browser |
| Ctrl+. | Open settings |
| Arrow keys / PgUp / PgDn | Nudge active gizmo 1 block |
Tool Shortcuts
| Shortcut | Default Tool |
|---|---|
| Configurable | Select |
| Configurable | Freehand Draw |
| Configurable | Noise |
| Configurable | Smooth |
| Configurable | Extrude |
Tool shortcuts are remappable in Settings (opened via the settings keybind or the menu bar).
Tips
- Orbit (CameraMod + LMB) always pivots around the first block hit by a ray from the camera — useful for inspecting a specific structure.
- In Editor mode, brush size can be changed without switching tools: hold Shift and scroll.
- Freecam movement speed persists between sessions; scroll to adjust it for precise navigation.