Rock

The Rock tool generates natural-looking rock formations by combining noise-based displacement with Gaussian smoothing and meld blending. The result is placed at the cursor with a live preview before confirmation.

Controls

Input Action
RMB Place a rock formation at the cursor

Parameters

Parameter Description
Noise radius Base radius of the generated rock in blocks
Noisiness How jagged and irregular the surface is (0 = smooth sphere, 1 = highly irregular)
Noise seed Random seed; changing it produces a different rock shape
Smoothing std dev Gaussian smoothing applied after noise displacement — higher values produce rounder rocks
Meld strength How strongly the rock blends into surrounding terrain at its base

Tips

How it works

A spherical base volume is generated at the cursor position. Simplex noise displaces the surface outward or inward at each point, scaled by noisiness. A Gaussian blur with the given standard deviation is then applied to smooth the displaced surface. Finally, meldStrength controls a weighted blend at the rock’s base to avoid hard flat edges where it meets the ground.