Distort

The Distort tool displaces blocks within the current selection using 3D noise-based offsets. Each block is mapped to a new position determined by the noise field, producing organic warping and deformation effects. Smooth edges optionally blends the distorted boundary.

Controls

Input Action
Apply button Apply distortion to the current selection

Parameters

Parameter Description
Scale Noise frequency — larger values produce broader, more gradual distortion
Seed Random seed; changing it produces a different distortion pattern
Distance X Maximum displacement in the X axis in blocks
Distance Y Maximum displacement in the Y axis in blocks
Distance Z Maximum displacement in the Z axis in blocks
Separate axes When enabled, X/Y/Z distances can be set independently; otherwise a single distance applies to all axes
Smooth edges When enabled, a blending pass softens the boundary of the distorted region

Tips