Autoshade

Autoshade replaces blocks in the current selection with shaded variants from a palette based on how much light each block receives. It simulates directional lighting and ambient occlusion to make structures look more three-dimensional without manual painting.

Opening Autoshade

Open the Operations window and click Autoshade, or use the menu bar. Autoshade requires an active selection.

Parameters

Light source

Option Description
Sun (checkbox) Enable directional lighting. Uncheck to use only AO and GI.
Light from Player position — sun direction follows your look direction. Sun angle — set yaw (0–360°) and elevation (0–90°) manually.
Sun yaw Horizontal angle of the sun (degrees, 0–360).
Sun elevation Vertical angle of the sun above the horizon (degrees, 0–90).

Shading

Parameter Description
AO strength Ambient occlusion intensity (0.0–1.0). Higher = deeper crevices.
GI strength Global illumination (sky fill light) intensity (0.0–1.0).
Dither Add noise to break up hard banding at palette boundaries.

Palette

Add blocks to the palette using Add Block. Each block gets a Weight slider (0.0–1.0) that controls how strongly it represents the bright end of the range.

Blocks with higher weight are placed on more brightly lit faces; lower weight blocks on darker faces. Providing a gradient from light to dark (e.g. White Wool → Light Grey Wool → Grey Wool → Dark Grey Wool) produces the most natural result.

Presets

Enter a name and click Save preset to store the current palette and settings. Saved presets appear in the list below — click Load to restore, Del to remove.

Applying

Click Apply to replace blocks in the selection. The operation is recorded in history and can be undone with Ctrl+Z.

Tips