Path
The Path tool builds a corridor of blocks along a multi-point spline. Each control point carries its own radius and optional block type. The path between points is computed using the selected curve algorithm, and a live preview updates as points are moved.
Controls
| Input |
Action |
| RMB |
Place a new path point at the cursor position |
| LMB |
Select the nearest existing path point |
| LMB drag (on gizmo) |
Move the selected point along a gizmo axis |
Parameters
| Parameter |
Description |
| Curve type |
How points are connected: Bresenham, DDA, Catenary, Catmull-Rom, Bézier |
| Looped |
When enabled, the last point connects back to the first |
| Catenary slack |
Slack factor for the Catenary curve type (how much the path sags) |
| Interpolation |
Radius/block interpolation between points: Nearest, Linear, Bézier |
Tips
- Catmull-Rom produces the smoothest natural-looking paths.
- Catenary is useful for chains, ropes, or hanging bridge shapes.
- Set different block types per point to create block transitions along the path.
- Each point has its own radius, so paths can taper or flare.
See also
- Modelling — for surface construction from control points