Path

The Path tool builds a corridor of blocks along a multi-point spline. Each control point carries its own radius and optional block type. The path between points is computed using the selected curve algorithm, and a live preview updates as points are moved.

Controls

Input Action
RMB Place a new path point at the cursor position
LMB Select the nearest existing path point
LMB drag (on gizmo) Move the selected point along a gizmo axis

Parameters

Parameter Description
Curve type How points are connected: Bresenham, DDA, Catenary, Catmull-Rom, Bézier
Looped When enabled, the last point connects back to the first
Catenary slack Slack factor for the Catenary curve type (how much the path sags)
Interpolation Radius/block interpolation between points: Nearest, Linear, Bézier

Tips

See also