Freecam

The freecam is the detached camera entity that the editor uses. When you open the editor (press RShift while holding the Builder Tool), a freecam entity spawns at your player position and becomes the render view. All editor interactions happen through this camera — your player body remains stationary.

Entering and Exiting

Action Keybind
Toggle editor (enters/exits freecam) RShift (configurable)

Closing the editor returns the render view to your player. The camera’s last position and orientation are remembered for the next session.

Camera Controls

See Navigation for the full control reference. Key controls:

The camera modifier key is platform-specific: Ctrl on Windows and Linux, Option on macOS.

Input Action
LMB drag Rotate camera (yaw / pitch)
CameraMod + LMB drag Orbit around the block under the cursor
CameraMod + RMB drag Pan camera
Scroll Zoom (move along look direction)
W / A / S / D / Space / Shift Move (always active while editor is open)

Interaction Limits

While in freecam mode:

Reach

The freecam raycasts up to 512 blocks from the camera position. Tools and selections work at any distance within this reach, regardless of your player’s physical position.

Tips

See also